PUNCH CHAMPS – Feedback Update

Hi Champs!

A huge thank you to everyone who has downloaded the demo, played a few rounds, and shared feedback. We’ve hit 100+ wishlists and nearly 1,000 downloads, and your comments have been invaluable in shaping where Punch Champs goes next.

This update is focused on player-requested changes, key fixes, and a brand-new level. We’re excited to share the progress so far:


✨ New Content

  • London Barn (New Level): Our second stage is here! A tighter arena designed for chaotic close-range clashes.
  • New Level Select Screen: Choose your battleground before the fight begins.

🎮 UI & Menu Improvements

  • Main Menu button fixes for smoother navigation.
  • Mouse support added for main menu navigation.
  • Controller layout adjustments to make button prompts clearer.
  • UI CTAs updated with “Locked” states where relevant.

🕹️ Gameplay Fixes

  • Jump input timing issues resolved.
  • KO bodies no longer hover in the air after knockouts.
  • KO Counter now updates correctly when players fall off.
  • KO Counter bug fixed for Last Man Standing mode.

🔊 Audio & Presentation

  • Added pitch randomisation for punch SFX to increase variety and impact.
  • Removed camera slow-motion effect on KO for a snappier flow.
  • Removed cinematic zoom on KO (feedback noted this was distracting in multiplayer).
  • KO SFX now plays once at the end of the round, reducing repetition.

💛 Thank You

Big thanks to our lead developer Lucas (@kiske94) for driving this update, and to the community for helping us refine the game through your feedback.

Keep the comments coming — we’re already working on the next batch of improvements. Until then, see you in the ring!

🎮 Play the Demo & Wishlist on Steam

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