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CUBEE and the Lost Worlds: Demo Now Available
3 min 0
  • Development Updates
  • Game Design Insights
  • Gameplay Previews and Trailers
  • Uncategorised

CUBEE and the Lost Worlds: Demo Now Available

  • Team Sharkbowl
  • September 24, 2026
Today we’re putting a small piece of CUBEE and the Lost Worlds in your hands.…
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Why We Created Type Fighters: A Powerful Behind-the-Scenes Look
8 min 0
  • Behind the Scenes
  • Development Updates

Why We Created Type Fighters: A Powerful Behind-the-Scenes Look

  • Team Sharkbowl
  • September 10, 2026
Type Fighters started from a simple, slightly stubborn question: what if typing was the combat…
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2 min 0
  • Community Feedback and Engagement
  • Development Updates

PUNCH CHAMPS – Feedback Update

  • Team Sharkbowl
  • September 29, 2025
Hi Champs! A huge thank you to everyone who has downloaded the demo, played a…
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From Idea to Demo: The First Steps of PUNCH CHAMPS
3 min 0
  • Development Updates
  • Game Design Insights

From Idea to Demo: The First Steps of PUNCH CHAMPS

  • Team Sharkbowl
  • September 15, 2025
Our first post on the development of PUNCH CHAMPS and our initial start!
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Our Inspiring Experience at the Games Finance Market in London
4 min 0
  • Industry Updates
  • Journal

Our Inspiring Experience at the Games Finance Market in London

  • Team Sharkbowl
  • May 19, 2024
As game developers in London, attending industry events are always a mix of excitement and…
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Categories

  • Development Updates
  • Game Design Insights
  • Behind the Scenes
  • Community Feedback and Engagement
  • Gameplay Previews and Trailers
  • Journal

Recent Posts

  • You Spent Most of 2025 Playing Old Games
  • The Quiet Game: What Cubee Is Teaching a Studio Built on Noise
  • CUBEE and the Lost Worlds: Demo Now Available
  • A Love Letter to the Humble Demo
  • Ship the Demo First: What Letting Players In Early Taught Us

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