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Category: Behind the Scenes

Get an exclusive peek into the behind-the-scenes aspects of game development, including concept art, sound design, and coding.

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The Quiet Game: What Cubee Is Teaching a Studio Built on Noise
4 min 0
  • Behind the Scenes

The Quiet Game: What Cubee Is Teaching a Studio Built on Noise

  • Team Sharkbowl
  • September 30, 2026
If you have played anything we have shipped, you know our comfort zone. Punch Champs…
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Back to the Workbench: What We Do When the Launch Noise Dies Down
4 min 0
  • Behind the Scenes

Back to the Workbench: What We Do When the Launch Noise Dies Down

  • Team Sharkbowl
  • September 11, 2026
There’s a particular kind of silence that follows a launch. Not a bad silence. A…
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Why We Created Type Fighters: A Powerful Behind-the-Scenes Look
8 min 0
  • Behind the Scenes
  • Development Updates

Why We Created Type Fighters: A Powerful Behind-the-Scenes Look

  • Team Sharkbowl
  • September 10, 2026
Type Fighters started from a simple, slightly stubborn question: what if typing was the combat…
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Two Games, Six Days Apart: Notes From a Very Loud Week
4 min 0
  • Behind the Scenes

Two Games, Six Days Apart: Notes From a Very Loud Week

  • Team Sharkbowl
  • August 28, 2026
There’s a special kind of madness that only makes sense to small teams. In late…
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Recent Posts

  • You Spent Most of 2025 Playing Old Games
  • The Quiet Game: What Cubee Is Teaching a Studio Built on Noise
  • CUBEE and the Lost Worlds: Demo Now Available
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  • Ship the Demo First: What Letting Players In Early Taught Us

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